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New Digital Poetry Game

September 27th, 2009 by heliopod | Filed under -NP-Creative/Artworks, Jason Nelson

All,

Here is a lovely BETA version to my newest digital poetry game. The 3rd (or 4th) in the series.  I won’t be officially releasing it for a bit, so any thoughts good or otherwise are more than appreciated.

Title:  Evidence of Everything Exploding

URL:  http://www.secrettechnology.com/explode/evidence8.html

cheers, Jason Nelson

This is Insane
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3 Responses to “New Digital Poetry Game”.

  1. Five very quick thoughts upon first playing Jason – warning spoilers …..

    1. Obviously I think it works very successfully, on several levels, as a ‘Ludic’-like experience, immersion, goals, triggers, levers, etc.. and it is also much much more in terms of achieving a digital poetic .. the language layers could (will) generate reams of critique in and of themselves – (I’ll leave those to more knowledgeable/qualified) suffice to observe that the series of back stories / assertions literally present in the frame narrative – in some way also maybe hearken back to William’s & other Arcade roots in Pinball – yet literal subtext areas rather than simple visual targets – The mix of scientific and natural/art elements creates a a hybrid experience. I wonder what happens if you change/add a different palette of ‘warmer’ colors in parts – does it soften the whole thing and ruin the effect those text based backgrounds engender ? That officialdom aspects that intrudes through seemingly solid fact ?

    2. Could the hint about movement be used as a difficulty setting or cheat ? – toggling on/off – once I discovered/was shown, it ; the game aspect became soooo much easier.. maybe thats what you intended Jason, or are the last levels impossible to crack without it ? Would some players want to try it without that hint and prefer to find it as a cheat ?

    3. I enjoyed it’s many elements of play – it really does have tremendous energy – the sound track, FXs, seemingly organized chaos and multiple textual impressions and unorthodox documentary style footage added a sort of revolutionary manifesto feel – or was it simply all that red text ? – I think it achieves some sort of subliminal political tension – which feeds that desire for residual attention / concern – the various narrative elements of said backgrounds resonated – Dada/flightplan/the letetr – left me wondering whether each of those backgrounds should have received more of my attention.

    4. the interim goal pops-up text – as I said requires closer reading – nonfiction /factual impressions add to the seeming authority of the piece overall.

    5. Your final sequence … in terms of the nature of play.. is inspired genius – uplifting and in sharp contrast to the main gameplay – and I’m not sure whether it counteracts or reinforces the seriousness / threats / exposures / technicality of the latter – Like many good cut scenes it could be viewed and appreciated in isolation – suggestions of Perec, Calvino and unorthodox categorization aside it is, as it should be, fun undiluted.

    really enjoyed it too…

  2. No seriously, I *was* trying to avoid things! Under pressure, I find it hard to read the entire screen – all those signs of danger!!! I have too many blind spots, perhaps… so, I haven’t gone all the way through yet, but it did seem that some of the text disappears too quickly (although I don’t know if that’s intended). Not sure which bits – it could’ve been the intros to the levels or the ‘reward’ texts, if that makes sense.

    I like the design, the graphics, the BIG hints and the (much needed in my case) consolation of the match books. Good sound track and FX too, although I’d prefer a better quality recording of your voice(over) on the video. It’s a peculiar thing about film/video that sound quality is much more critical than picture quality. There’s a charm to shaky camerawork and wobbly focus but, arguably, there’s not the same level of sensory tolerance for the equivalent in audio.

  3. I haven’t gone all the way through it yet, but what I’ve seen so far (levels 1 and 2) is very impressive, Jason. The text is intriguing. Who are these people who made 30% of words, why did they split into ‘different collectives’ and are they the lost tribes of digital literature?

    Rock on mang. Interesting as a read so far and also wonderful graphically and as a game. Yer on to something here.

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