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	<title>netpoetic.com &#187; -NP-Announcements/News</title>
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	<link>http://netpoetic.com</link>
	<description>exploring digital poetry and electronic literature</description>
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		<title>new story at webyarns.com</title>
		<link>http://netpoetic.com/2010/07/new-story-at-webyarns-com-2/</link>
		<comments>http://netpoetic.com/2010/07/new-story-at-webyarns-com-2/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 02:31:38 +0000</pubDate>
		<dc:creator>eabigelow</dc:creator>
				<category><![CDATA[-NP-Announcements/News]]></category>
		<category><![CDATA[-NP-Creative/Artworks]]></category>
		<category><![CDATA[Alan Bigelow]]></category>
		<category><![CDATA[computer art]]></category>
		<category><![CDATA[digital literature]]></category>
		<category><![CDATA[e-literature]]></category>
		<category><![CDATA[hyperliterature]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[Poetics]]></category>
		<category><![CDATA[poetry]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1537</guid>
		<description><![CDATA[Hi, everyone&#8211; It has not been long since the last one, but there&#8217;s a new story at webyarns.com&#8230; &#8220;This Is Not A Poem&#8221; is a toy, a game, a language engine, and a poem all at the same time&#8230;. The new plaything is at http://www.ThisIsNotAPoem.com Also, in case you missed it, &#8220;My Nervous Breakdown,&#8221; released [...]]]></description>
			<content:encoded><![CDATA[<p>Hi, everyone&#8211;</p>
<p>It has not been long since the last one, but there&#8217;s a new story at webyarns.com&#8230;</p>
<p>&#8220;This Is Not A Poem&#8221; is a toy, a game, a language engine, and a poem all at the same time&#8230;.</p>
<p>The new plaything is at <a href="http://www.thisisnotapoem.com/" target="_blank">http://www.ThisIsNotAPoem.com</a></p>
<p>Also, in case you missed it, &#8220;My Nervous Breakdown,&#8221; released a few months ago, is available at<br />
<a href="http://webyarns.com/MyNervousBreakdown.html" target="_blank">http://webyarns.com/MyNervousBreakdown.html</a></p>
<p>For other stories, both new and old, please visit <a href="http://www.webyarns.com/" target="_blank">http://www.webyarns.com</a></p>
<p>Many thanks for your interest!</p>
<p>yours,</p>
<p>alan<br />
&#8211;<br />
stories for the web<br />
<a href="http://www.webyarns.com/" target="_blank">http://www.webyarns.com</a></p>
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		<title>E-Lit Postdoc at Blekinge Institute of Technology</title>
		<link>http://netpoetic.com/2010/07/e-lit-postdoc-at-blekinge-institute-of-technology/</link>
		<comments>http://netpoetic.com/2010/07/e-lit-postdoc-at-blekinge-institute-of-technology/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 16:08:20 +0000</pubDate>
		<dc:creator>heckman</dc:creator>
				<category><![CDATA[-NP-Announcements/News]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1515</guid>
		<description><![CDATA[Postdoctoral researcher in the research project “Developing a Network-Based Creative Community: Electronic Literature as Model of Creativity and Innovation in Practice” (ELMCIP) to be placed at the School of Planning and Media Design, Blekinge Institute of Technology in Karlskrona, Sweden. Reference number: 426-0587-2010 Description The post is dedicated to working for 1 year in the [...]]]></description>
			<content:encoded><![CDATA[<p>Postdoctoral researcher in the research project “Developing a Network-Based Creative Community: Electronic Literature as Model of Creativity and Innovation in Practice” (ELMCIP) to be placed at the School of Planning and Media Design, Blekinge Institute of Technology in Karlskrona, Sweden.</p>
<p>Reference number: 426-0587-2010</p>
<p><strong>Description</strong></p>
<p>The post is dedicated to working for 1 year in the 3-year research project<strong> </strong>“Developing a Network-Based Creative Community: Electronic Literature as Model of Creativity and Innovation in Practice” which is financed by the European initiative HERA (Humanities in the European Research Area: <a href="http://www.heranet.info/" target="_blank">http://www.heranet.info/</a>). BTH’s part of the project includes among others the mapping of existing pedagogical models for teaching electronic literature, explore future possible pedagogical models, to create an anthology of European electronic literature, and host a workshop dedicated to electronic literature and pedagogy. BTH therefore seeks a postdoctoral researcher to work with the following tasks:</p>
<ul>
<li>Identify pedagogical models for work with and teaching of electronic literature:</li>
<li>Map existing anthologies, collections, and archives of electronic literature;</li>
<li>Contribute to the work of an anthology of European electronic literature (to be published online and on DVD), and</li>
<li>Participate in the research project and contribute to BTH’s work within the project.</li>
</ul>
<p>For more information about ELMCIP, please consult: <a href="http://www.bth.se/tks/hum.nsf/sidor/elmcip" target="_blank">http://www.bth.se/tks/hum.nsf/sidor/elmcip</a> or <a href="http://elmcip.net/" target="_blank">http://elmcip.net/</a></p>
<p><span id="more-1515"></span></p>
<p><strong>Eligibility and desired qualifications:</strong></p>
<p>Candidates are eligible to apply if they possess a PhD degree or a foreign degree deemed to be the equivalent of a doctorate. Eligible candidates must have completed their degree within three years before the deadline. Candidates are expected to have a doctorate in a subject related to the topic of the research project ELMCIP, e.g. literature, digital culture and humanities, pedagogy and digital media. Candidates should have experience of working with university level education. Knowledge of digital literature and/or experience of editorial work, or work with archives, anthologies or collections will be advantageous.</p>
<p>The successful candidate will work with Principal Investigator Maria Engberg and Co-Investigator Talan Memmott.</p>
<p>Fulltime position. January 2011 to December 2011, or according to agreement.</p>
<p><strong>Duration:</strong> 12 months</p>
<h4><strong>For more information:</strong></h4>
<h4>Please contact Interim Dean Peter Ekdahl, +46 454-38 59 09, <a href="mailto:peter.ekdahl@bth.se" target="_blank">peter.ekdahl@bth.se</a> or Principal Investigator at BTH, Ass. Professor Maria Engberg, 0455-38 53 67, <a href="mailto:maria.engberg@bth.se" target="_blank">maria.engberg@bth.se</a>. Union representatives: SACO Mikael Åsman +46 457 385720 and TCO Monika Nilsson +45 455-385440.</h4>
<p>Application should include:</p>
<ul>
<li>CV</li>
<li>Copies of doctorate and other degrees.</li>
<li>Notification of first possible start day</li>
<li>BTH applies individual wages. Enter salary requirements in application.</li>
</ul>
<p>Send your application, marked with reference number, by August 15, 2010 to:</p>
<h4>Registrar</h4>
<h4>Blekinge Tekniska Högskola</h4>
<h4>371 79 Karlskrona.</h4>
<p>SWEDEN<br />
To email enquiries about application procedures: <a href="mailto:diarium@bth.se" target="_blank">diarium@bth.se</a></p>
<p><em>For more information about BTH: </em><a href="http://www.bth.se/eng/aboutbth" target="_blank"><em>http://www.bth.se/eng/aboutbth</em></a><em> </em><em></em></p>
<p><em>This ad in English: </em><a href="http://www.bth.se/tks/hum.nsf/sidor/elmcip-postdoc" target="_blank">http://www.bth.se/tks/hum.nsf/sidor/elmcip-postdoc</a></p>
<p><em>This ad in Swedish:</em> <a href="http://www.bth.se/for/employments.nsf/jobs/d540767703c39650c12577440030ebb8" target="_blank">http://www.bth.se/for/employments.nsf/jobs/d540767703c39650c12577440030ebb8</a></p>
<p><strong><em>ELMCIP:</em></strong></p>
<p>Developing a Network-Based Creative Community: Electronic Literature as a Model of Creativity and Innovation in Practice (ELMCIP) is a collaborative research project funded by the Humanities in the European Research Area (HERA) JRP for Creativity and Innovation.</p>
<p>ELMCIP involves seven European academic research partners and one non-academic partner who will investigate how creative communities of practitioners form within a transnational and transcultural context in a globalized and distributed communication environment. Focusing on the electronic literature community in Europe as a model of networked creativity and innovation in practice, ELMCIP is intended both to study the formation and interactions of that community and also to further electronic literature research and practice in Europe.</p>
<p>The partners include: The University of Bergen, Norway (PL Scott Rettberg, Co-I Jill Walker Rettberg), the Edinburgh College of Art, Scotland (PI Simon Biggs, Co-I Penny Travlou), Blekinge Institute of Technology, Sweden (PI Maria Engberg, Co-I Talan Memmott), The University of Amsterdam, Netherlands (PI Yra Van Dijk), The University of Ljubljana, Slovenia (PI Janez Strechovec), The University of Jyväskylä, Finland (PI Raine Koskimaa), and Univerity College Falmouth at Dartington, England (PI Jerome Fletcher), and New Media Scotland.</p>
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		<title>Noise!2010 @ Ontological-Hysteric Theater: Poetics of Media Communication</title>
		<link>http://netpoetic.com/2010/06/noise2010-ontological-hysteric-theater-poetics-of-media-communication/</link>
		<comments>http://netpoetic.com/2010/06/noise2010-ontological-hysteric-theater-poetics-of-media-communication/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 16:35:44 +0000</pubDate>
		<dc:creator>Judd Morrissey</dc:creator>
				<category><![CDATA[-NP-Announcements/News]]></category>
		<category><![CDATA[-NP-Creative/Artworks]]></category>
		<category><![CDATA[-NP-Experiments]]></category>
		<category><![CDATA[-NP-Reviews]]></category>
		<category><![CDATA[Judd Morrissey]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1435</guid>
		<description><![CDATA[I had the privilege, with collaborator Mark Jeffery, of participating in the exceedingly rich and diverse marathon-style event Noise!2010 at the Ontological-Hysteric Theater in NYC on June 26. I am including here a link to Danny Snelson&#8217;s beautifully documented introduction to the poetry component that he curated. In his post on apasic-letters.com, Snelson conceptually situates [...]]]></description>
			<content:encoded><![CDATA[<p>I had the privilege, with collaborator Mark Jeffery, of participating in the exceedingly rich and diverse marathon-style event Noise!2010 at the Ontological-Hysteric Theater in NYC on June 26. I am including here a link to Danny Snelson&#8217;s beautifully documented introduction to the poetry component that he curated. In his post on apasic-letters.com, Snelson conceptually situates poetry within media communication theory as STN ratio, rat/parasite in the house of noise.</p>
<p><a href="http://aphasic-letters.com/noise/">http://aphasic-letters.com/noise/</a></p>
<blockquote><p>Noise! 2010 is a one-day, marathon event, featuring a staggering array of artists and works including performance, sound, moving image, language, and culinary craft.</p>
<p>This year, curators Caspar Stracke, Danny Snelson, and Tianna Kennedy contribute an exciting and expansive approach to the event&#8217;s theme—mapping signal innovation, distortion, and destruction from the historical avant-garde to contemporary media art practitioners.</p>
<p>Noise! 2010 will mark the conclusion of free103point9&#8242;s organizational residence at the Ontological; join us on Saturday, June 26 to celebrate what has been an extraordinary partnership since 2006. Noise! 2010 is presented in association with the Ontological-Hysteric Incubator. </p></blockquote>
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		<title>Netartery</title>
		<link>http://netpoetic.com/2010/06/netartery/</link>
		<comments>http://netpoetic.com/2010/06/netartery/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 06:22:02 +0000</pubDate>
		<dc:creator>Jim Andrews</dc:creator>
				<category><![CDATA[-NP-Announcements/News]]></category>
		<category><![CDATA[Jim Andrews]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1414</guid>
		<description><![CDATA[Inspired by Netpoetic, I recently started up a group blog called Netartery. Which looks a bit like an earlier project of mine called Webartery. There are only a few posts, so far, to Netartery. They&#8217;re by Gregory Whitehead, Andy Campbell, Jhave Johnston, and myself. Currently 13 people have agreed to post at least 6 times [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://netartery.vispo.com" target="_blank"><img class="alignleft size-full wp-image-1415" style="border: 0pt none;margin: 3px 5px" src="http://netpoetic.com/wp-content/uploads/2010/06/netarteryintro.jpg" alt="" width="300" height="250" /></a>Inspired by Netpoetic, I recently started up a group blog called <a href="http://netartery.vispo.com" target="_blank">Netartery</a>. Which looks a bit like an earlier project of mine called <a href="http://www.vispo.com/defib/pastevents.htm" target="_blank">Webartery</a>.</p>
<p>There are only a few posts, so far, to Netartery. They&#8217;re by Gregory Whitehead, Andy Campbell, Jhave Johnston, and myself. Currently 13 people have agreed to post at least 6 times per year. That number will probably increase and decrease and, hopefully, balance out to something steady in terms of semi-regular posts.</p>
<p>Netartery is like netpoetic in that the reader and writership will consist probably primarily of writers. But the focus is not so much on &#8216;electronic writing&#8217; as a more general &#8216;writers gone wrong&#8217; approach. <a href="http://gregorywhitehead.com" target="_blank">Gregory Whitehead</a>, for instance, is an audio writer. I&#8217;ve been following his work since the 80&#8242;s and regard him as the best literary audio artist I&#8217;ve encountered.</p>
<p>Jhave Johnston and Andy Campbell are also involved. <a href="http://glia.ca" target="_blank">Jhave Johnston</a> is a Montréal-based poet-programmer who is producing <a href="http://vispo.com/jhave" target="_blank">some of  the strongest contemporary poetic net art</a>. And Andy Campbell has been producing digital fiction since the early nineties and continues with his truly outstanding project <a href="http://dreamingmethods.com" target="_blank">dreamingmethods.com</a> . The other people involved (who haven&#8217;t posted yet) are Chris Joseph, Christina Ljungberg, Christine Wilks, Jason Quackenbush, Kedrick James, Leonardo Flores, Marcus Bastos, Michael Harold, and Regina Célia Pinto.</p>
<p>Netartery is primarily a place to post about one&#8217;s new work and new work of interest to the group and its readership, and about related issues. New work, interesting ideas, events, and so on. The people posting to Netartery are media writers and scholars of media writing. They are &#8216;writers gone wrong&#8217; in this sense. They might write books, but they are also involved in other forms of artistic writing. These can be vispoetic or performative, programmerly, audio-oriented, and what not.</p>
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		<title>Vote for Joerg!</title>
		<link>http://netpoetic.com/2010/05/vote-for-joerg/</link>
		<comments>http://netpoetic.com/2010/05/vote-for-joerg/#comments</comments>
		<pubDate>Tue, 25 May 2010 02:36:42 +0000</pubDate>
		<dc:creator>heliopod</dc:creator>
				<category><![CDATA[-NP-Announcements/News]]></category>
		<category><![CDATA[Jason Nelson]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1325</guid>
		<description><![CDATA[All, UPDATE: Joerg has mentioned that this same work is also getting an honorary mention at Ars Electronica. Holy crap&#8230;.time to move to a new format. Again congratulations to Joerg and vote for him at File Prix Our very own Joerg Pringer has been nominated for the File Prix in Brazil for his &#8220;ABCDE&#8230;&#8230;&#8221; IPhone [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1326" class="wp-caption alignleft" style="width: 310px"><a href="http://netpoetic.com/wp-content/uploads/2010/05/FILE_PrixLux_BannerSiteFile_02.jpg"><img class="size-medium wp-image-1326" title="FILE_PrixLux_BannerSiteFile_02" src="http://netpoetic.com/wp-content/uploads/2010/05/FILE_PrixLux_BannerSiteFile_02-300x53.jpg" alt="" width="300" height="53" /></a><p class="wp-caption-text">File Prix Lux</p></div>
<p>All,</p>
<p>UPDATE:  Joerg has mentioned that this same work is also getting an honorary mention at Ars Electronica.  Holy crap&#8230;.time to move to a new format. Again congratulations to Joerg and vote for him at File Prix</p>
<p>Our very own Joerg Pringer has been nominated for the File Prix in Brazil for his &#8220;ABCDE&#8230;&#8230;&#8221; IPhone creation.</p>
<p>And you can VOTE FOR HIM<a title="Vote For Joerg" href="http://www.fileprixlux.org/vote-digital-language.aspx" target="_blank"> here    . </a></p>
<p>And explore the other nominees, some interesting and not-so-interesting work.  And obviously Joerg should win.</p>
<p>And again&#8230;&#8230;..VOTE FOR HIM<a title="Vote For Joerg" href="http://www.fileprixlux.org/vote-digital-language.aspx" target="_blank"> here    .</a></p>
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		<title>new story at webyarns.com</title>
		<link>http://netpoetic.com/2010/05/new-story-at-webyarns-com/</link>
		<comments>http://netpoetic.com/2010/05/new-story-at-webyarns-com/#comments</comments>
		<pubDate>Wed, 19 May 2010 15:21:15 +0000</pubDate>
		<dc:creator>eabigelow</dc:creator>
				<category><![CDATA[-NP-Announcements/News]]></category>
		<category><![CDATA[-NP-Creative/Artworks]]></category>
		<category><![CDATA[Alan Bigelow]]></category>
		<category><![CDATA[authors/artists]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1296</guid>
		<description><![CDATA[&#8220;My Nervous Breakdown&#8221; is a new digital story from webyarns.com. Any similarities to people living or dead (including myself) is purely an accident and not worth mentioning&#8230;. http://www.webyarns.com/MyNervousBreakdown.html]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: Calibri,Verdana,Helvetica,Arial;">&#8220;My Nervous Breakdown&#8221; is a new digital story from webyarns.com.</p>
<p>Any similarities to people living or dead (including myself) is purely an accident and not worth mentioning&#8230;.</p>
<p><span style="color: #0000ff;"><span style="text-decoration: underline;"><a href="http://www.webyarns.com/MyNervousBreakdown.html">http://www.webyarns.com/MyNervousBreakdown.html</a><br />
</span></span></span><br />
<!--EndFragment--></p>
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		<slash:comments>6</slash:comments>
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		<title>Announcing: _feralC_ &#8211; A Socumentary</title>
		<link>http://netpoetic.com/2010/05/announcing-_feralc_-a-socumentary/</link>
		<comments>http://netpoetic.com/2010/05/announcing-_feralc_-a-socumentary/#comments</comments>
		<pubDate>Tue, 18 May 2010 09:40:34 +0000</pubDate>
		<dc:creator>netwurker</dc:creator>
				<category><![CDATA[-NP-Announcements/News]]></category>
		<category><![CDATA[-NP-Creative/Artworks]]></category>
		<category><![CDATA[-NP-Experiments]]></category>
		<category><![CDATA[Mez Breeze]]></category>
		<category><![CDATA[technoculture]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[computer art]]></category>
		<category><![CDATA[e-literature]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[literature]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[online exhibition]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[poetry]]></category>
		<category><![CDATA[Pupa Mistress]]></category>
		<category><![CDATA[socumentary]]></category>
		<category><![CDATA[transliteracy]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1277</guid>
		<description><![CDATA[Announcing: _feralC_ &#8211; A Socumentary _feralC_ is a socumentary* which is textually driven by the interactions of five Twitter chars [primary characters or entities] and their Pupa Mistress (PM). The PM initially functions as a Twitter based information hub for the interactions between the chars and other contributing entities (such as yourself). These additional contributing [...]]]></description>
			<content:encoded><![CDATA[<div>
<p><span style="font-size: x-small"><strong><em><span style="font-size: medium">Announcing: _feralC_ &#8211; A  Socumentary</span><br />
</em></strong></span></p>
<p><span style="font-size: xx-small"><strong><em><a href="http://aliasfrequencies.org/" target="_blank"></a></em></strong></span></p>
<p><em><strong>_feralC_</strong></em> is a <em>socumentary<strong>* </strong></em>which is textually  driven by the interactions of five Twitter <strong>chars</strong> [primary characters or entities] and their <strong><a title="Pupa  Mistress" href="http://twitter.com/pupa_mistress" target="_blank">Pupa  Mistress</a> </strong>(<strong>PM</strong>). The PM initially functions  as a Twitter based information  hub for the interactions between  the chars and other contributing entities (such as yourself). These  additional contributing entities, or secondary chars, may or may not be  biological-based: please note that Synthetic individuals may contribute  to the project’s tweet flow. Please play nice with the Synths.</p>
<div style="text-align: center">
<div class="wp-caption aligncenter" style="width: 310px"><img src="http://netwurker.net/wp-content/uploads/2007/01/webrdyblurrr2-300x265.jpg" alt="Inquisitive #feralC Chars in Action" width="300" height="265" /><p class="wp-caption-text">Inquisitive #feralC Chars in Action</p></div>
<p style="text-align: center"><em><br />
</em></p>
</div>
<p style="text-align: left">As the five primary chars are unveiled, “audience” members are  encouraged to participate in the project’s flow by following and  responding to each individual char via Twitter. If you are  tweet-responding, please make sure to tag your tweets with the #feralC  hashtag. And be warned: if you choose to actively participate you’ll be  drawn into the narrative flow – including  <a href="http://netwurker.net/series-1-episode-1/" target="_blank">episodic  summaries</a> posted at <a href="http://netwurker.net/" target="_blank">netwurker.net</a>.  If you <em>don’t </em>want  your input to be incorporated in this fashion, please message the PM  directly or via her <a href="mailto:pupa_mistress@gmail.com" target="_blank">email</a>.</p>
<p style="text-align: left">If engagement isn’t high on your list, feel free to absorb the <a title="FeralC on Twitter" href="http://twitter.com/pupa_mistress/feralc" target="_blank">feralC  Tweet list</a> and/or blog entries and contribute via comments instead.  For  more comprehensive information on how to participate, please visit the <a title="Instructions" href="http://netwurker.net/instructions/" target="_blank">Instructions Page</a>:</p>
<p style="text-align: left">&#8220;<strong>_feralC_</strong> uses <strong><a title="Twitter" href="http://twitter.com/" target="_blank">Twitter</a></strong> as its  principle story-telling medium. If you’re not familiar with Twitter,  here’s the <a title="Twitter Glossary" href="http://help.twitter.com/entries/166337-the-twitter-glossary" target="_blank">official glossary</a> and a basic explanation&#8230;</p>
<p style="text-align: left">The _feralC_ story develops as the <strong>5 primary chars</strong> [characters] chat and interact through their tweet dialogues:</p>
<ul style="text-align: left">
<li><strong><a title="@gossama" href="http://twitter.com/gossama" target="_blank">Gossama</a></strong></li>
<li><strong><a title="@HUD_B" href="http://twitter.com/HUD_B" target="_blank">Hud Ballardrina</a></strong></li>
<li><strong><a title="@shadowmcclone" href="http://twitter.com/shadowmcclone" target="_blank">Shadow McClone</a></strong></li>
<li><strong><a title="@Miss_Stressa" href="http://twitter.com/Miss_Stressa" target="_blank">Miss  Stressa</a></strong></li>
<li><strong><a title="@QReada" href="http://twitter.com/QReada" target="_blank">Quentin Reader</a></strong></li>
</ul>
<p>The story unfolds via live Sessions where both primary chars and <strong>secondary   chars</strong> [see below] engage with each other. These <strong>Sessions</strong> normally last between 1 – 2  hours. Check the <a title="The _feralC_  Welcome Page" href="http://netwurker.net/" target="_blank">Welcome Page</a> for regular updates regarding Session times. Each Session is monitored  and recorded by the<strong> <a title="@pupa_mistress" href="http://twitter.com/pupa_mistress" target="_blank">Pupa Mistress</a></strong> – a “<em>Behavioural Augmentologist</em>” who oversees the chars  through her Twitter stream [you can also follow her updates through <a title="@pupa_mistress via  RSS" href="http://twitter.com/statuses/user_timeline/138599335.rss" target="_blank">this RSS Feed</a>]&#8230;Pupa also analyses and summarises  char [inter]actions via various blog  posts  featured on the <a title="The _feralC_ Welcome Page" href="http://netwurker.net/" target="_blank">Welcome Page</a>: these are  categorised by<strong> Series</strong>, <strong>Episode</strong> and  Session numbers&#8230;</p>
<p>As _feralC_ is dynamically designed to  incorporate audience  responses, the developing story will also be shaped by you and others  who choose to  participate [you're "secondary chars"].  Primary chars  may also respond sporadically to you – the secondary chars – outside  scheduled Session times, so don’t be shy in responding through replies  at any time. In order to become part of the dialogue and contribute to  the storyline, please make sure to tag your tweets with the <strong>#feralC</strong> hashtag if contributing via Twitter. If you’re not a Twitter user you  can still participate via comments on <a href="http://netwurker.net/" target="_blank">this blog</a> [please still include  the text "#feralC" in your comment if you're directly addressing or  responding to a char] or <a href="mailto:pupa_mistress@gmail.com" target="_blank">email  the PM</a> with questions or contributions.</p>
<div class="wp-caption aligncenter" style="width: 297px"><img src="http://netwurker.net/wp-content/uploads/2010/04/feralCintro-287x300.jpg" alt="#feralC Chars" width="287" height="300" /><p class="wp-caption-text">#feralC Chars</p></div>
<p style="text-align: left">An easy way to passively follow all 5 chars and  their collective  dialogue is to regularly check in with the <strong>_feralC_ Twitter list</strong> <a title="_feralC_ Twitter List" href="http://twitter.com/pupa_mistress/feralc" target="_blank"> found  here</a>. You can also search for updates on the project via Twitter by  typing in “#feralC” into the Search bar. There are <strong>various clues</strong> peppered throughout the project that are <a title="Alternate Reality  Game" href="http://en.wikipedia.org/wiki/Alternate_reality_game" target="_blank">designed be pieced together</a> to develop the story.  Please actively question the chars and openly speculate regarding how  these elements fit and shape the storyline. There’ll also be elements  that you’ll encounter during _feralC_ that  incorporate <a title="What Is Augmented Reality?" href="http://www.howstuffworks.com/augmented-reality.htm" target="_blank">Augmented Reality</a> and <a title="QR Codes" href="http://en.wikipedia.org/wiki/QR_Code" target="_blank">QR Code</a> technology.</p>
<p style="text-align: left">Please be patient while the story unfolds: the  project is designed to  progress over the<strong> long term</strong>. Most of all, be curious,  search for clues and enjoy delving into the _feralC_ world: the chars  [well at least *most* of them] don’t bite&#8230;&#8221;</p>
<p style="text-align: left"><strong><em>Commissioned   by: <a href="http://www.arnolfini.org.uk/" target="_blank"> Arnolfini</a>.  Hosted by <a href="http://aliasfrequencies.org/" target="_blank">Alias   Frequencies</a>.<a href="http://aliasfrequencies.org/" target="_blank"><br />
</a></em></strong></p>
<p style="text-align: left"><strong><em>—————————————————————————————————————————–</em></strong></p>
<p style="text-align: left"><span style="font-size: xx-small"><strong><em><em>*</em> “A  “socumentary”  is an entertainment form that merges Choose Your Own Adventure  /Alternate Reality Drama/Social Game and Social Networking conventions.  The result is a type of synthetic mockumentary that exists entirely  within social media formats.</em></strong></span></p>
</div>
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		<title>common practice/language</title>
		<link>http://netpoetic.com/2010/05/common-practicelanguage/</link>
		<comments>http://netpoetic.com/2010/05/common-practicelanguage/#comments</comments>
		<pubDate>Tue, 18 May 2010 09:29:26 +0000</pubDate>
		<dc:creator>netwurker</dc:creator>
				<category><![CDATA[-NP-Announcements/News]]></category>
		<category><![CDATA[-NP-Calls For Work]]></category>
		<category><![CDATA[-NP-Creative/Artworks]]></category>
		<category><![CDATA[-NP-Experiments]]></category>
		<category><![CDATA[-NP-Theory/Critical]]></category>
		<category><![CDATA[Mez Breeze]]></category>
		<category><![CDATA[Calls]]></category>
		<category><![CDATA[e-literature]]></category>
		<category><![CDATA[hyperliterature]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Journal publication/ New release]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[Poetics]]></category>
		<category><![CDATA[poetry]]></category>
		<category><![CDATA[transliteracy]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1280</guid>
		<description><![CDATA[common practice/language Texts by mez breeze 3 June, 5pm-8pm Reading Room in Arnolfini and online at http://automatist.net/deptofreading/wiki/pmwiki.php/CommonPractice contact common_practice on Skype to join the session (next sessions: 24 June, 9 and 30 September) Italo Calvino said &#8216;the storyteller explored the possibilities implied in his own language by combining and changing the permutations of the figures [...]]]></description>
			<content:encoded><![CDATA[<h3><span style="text-decoration: underline"><em><strong>common practice/language</strong></em></span></h3>
<p><em>Texts by mez breeze</em></p>
<p>3 June, 5pm-8pm<br />
Reading Room in Arnolfini and online at<br />
<a href="http://automatist.net/deptofreading/wiki/pmwiki.php/CommonPractice" target="_blank">http://automatist.net/deptofreading/wiki/pmwiki.php/CommonPractice</a><br />
contact common_practice on Skype to join the session<br />
(next sessions: 24 June, 9 and 30 September)<br />
Italo Calvino said &#8216;the storyteller explored the possibilities implied  in<br />
his own language by combining and changing the permutations of the  figures<br />
and the actions, and of the objects on which these actions could be  brought<br />
to bear&#8217;. It is by following this principle that common practice will  start.</p>
<p>The first session will open with <a title="mez breeze" href="http://unhub.com/netwurker" target="_self">mez breeze&#8217;s</a> mezangelle poems, written  in a<br />
blend of code and language, and we will be practising a simultaneous<br />
reading/writing reworking of these texts to experience their  language-code<br />
operations during the event.</p>
<p>common practice is a reading group that uses Wiki and Skype to perform a<br />
Calvino-style manipulation of texts. Through unpredictable cobbling  together<br />
of texts, poetry, people, code, language, Wiki, chat, conversations etc.  we<br />
will co-produce untagged and free style body/ies of knowledge.</p>
<p>The reading groups that make up common practice will take place in June  and<br />
September. You are invited to read, write, tinker with and intervene in  the<br />
literary and theoretical texts and poetry together with others through  the<br />
simple-to-use online tools. You can join us in the Reading Room at  Arnolfini<br />
or online and via Skype (contact: common_practice).</p>
<p>common practice references the widespread and increasingly familiar  activity<br />
of using online tools in everyday to communicate, contact, work,  socialise,<br />
play, research, be entertained etc. The practice embodies the curiosity  to<br />
experience ways in which human and machine skills and abilities perform<br />
together.</p>
<p>More importantly, however, common practice also refers to the fact that  it<br />
is done in common &#8211; together with others. Thus it is social space of<br />
knowledge materialised through co-labour, codeworking and language.  Anxiety,<br />
concern and conflict might be part of the practice in the same way that<br />
curiosity, hospitality and kindness are hoped for. This is practice in  flux,<br />
nomadic practice that exists in the common. Knowledge and experiences<br />
generated during the session will be captured by its users.</p>
<p>common practice is a series of curated events initiated by Magda<br />
Tyzlik-Carver, hosted by the Reading Room in Arnolfini, and online by<br />
Department of Reading<br />
<a href="http://automatist.net/deptofreading/wiki/pmwiki.php/CommonPractice" target="_blank">http://automatist.net/deptofreading/wiki/pmwiki.php/CommonPractice</a> and<br />
project.arnolfini  <a href="http://project.arnolfini.org.uk/?t=5" target="_blank">http://project.arnolfini.org.uk/?t=5</a> .</p>
<p>Please bring your own laptop with wireless enabled to join the common<br />
practice in the Reading Room. If you don&#8217;t have your own laptop, there  will<br />
be a common computer available to use by those without one. Wiki-page  will<br />
be also projected on the wall so it will be possible to follow the  practice.</p>
<p><strong><em>- MANUAL FOR THE COMMON PRACTICE SESSION -</em></strong></p>
<p>In order to take part in common practice all you need is an account on  Skype<br />
and a connection to the internet for the time of the session. You can  also<br />
join us in the Reading Room at Arnolfini at the time of the session.  Please<br />
bring your laptop with you.</p>
<p>The space of the session is a Skype-chat and a Wiki-page. The Wiki<br />
(<a href="http://automatist.net/deptofreading/wiki/pmwiki.php/Seisure" target="_blank">http://automatist.net/deptofreading/wiki/pmwiki.php/Seisure</a>)  contains two<br />
poems by mez breeze, each line marked by a number.</p>
<p>The Department of Reading Internet System (doris) connects the chat and  the<br />
pool directly. doris listens to the chat, records all entries and allows  for<br />
manipulation of the poems directly through the chat. In this session we  will<br />
make use of the module [getput]. This module consists of two commands,<br />
namely [get], which allows to get any one of the lines from the poems<br />
directly to the chat; and [put], which allows to put any entry of the  chat<br />
into any one of the numbered lines on the Wiki.</p>
<p>To get any line from one of the poems into the chat, write: &#8220;get 1&#8243; or  &#8220;get<br />
6&#8243; depending on which section you want to get the line from. The text  will<br />
not be deleted on the Wiki, but can be altered in the chat and replaced<br />
later on by using the command &#8220;put&#8221;. In between the two poems is an  empty<br />
column that can as well be addressed by the commands [get] and [put] via  the<br />
related numbers &#8211; this will become operative during the session.</p>
<p>doris allows to modify, rewrite, edit or manipulate the poems with the<br />
command [put]. To place any entry or rewritten line into the poems,  write it<br />
in the chat, then press ENTER, and then write: &#8220;put 1&#8243; in the chat and  press<br />
ENTER again. This will place the entry in line 1 of the Wiki and  overwrite<br />
the previously given line of the poem. If you want to position an entry  in<br />
section 3 or 4 or 9 or any other, you need to change the number in the<br />
command accordingly. For example, if you want an entry to be in section  4,<br />
the command should be: &#8220;put 4&#8243;, etc.</p>
<p>There are some signs, so called markups, that allow for italic, bold and<br />
coloured text. They can be used as well through the Skype-chat, simply  in<br />
writing them along with the related entry that you would like to post on  the<br />
Wiki. In order to set an expression italic, you would have to use two<br />
apostrophes at the beginning and the end of that expression &#8211; like<br />
&#8221;italic&#8221;. When it comes to bold, just use three apostrophes  &#8221;&#8217;bold&#8221;&#8217;.<br />
It&#8217;s also possible to use colours in this reading session. The signs %  is<br />
necessary in this case, again one before the name of the colour, then  one<br />
after the name of the colour. Next comes the text and then comes another  %<br />
sign to stop the colouring. Like this: %blue%coloured-invisi.belles%.<br />
The mark-up [[&lt;&lt;]] introduces a line-break.</p>
<p>You need to refresh the Wiki-page from time to time to see the changes.<br />
Since the poems easily might interfere with the marks-ups as it plays  with<br />
quite similar signs, it can happen that you don&#8217;t necessarily get, what  you<br />
might have intended with an entry.</p>
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		<title>Report from the Cloud</title>
		<link>http://netpoetic.com/2010/05/report-from-the-cloud/</link>
		<comments>http://netpoetic.com/2010/05/report-from-the-cloud/#comments</comments>
		<pubDate>Sat, 08 May 2010 11:44:49 +0000</pubDate>
		<dc:creator>Jim Andrews</dc:creator>
				<category><![CDATA[-NP-Announcements/News]]></category>
		<category><![CDATA[Jim Andrews]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1259</guid>
		<description><![CDATA[Yes a report from the cloudy murk that is the Flash and ActionScript development environment. Because, you see, the Flash and ActionScript development environment&#8211;let&#8217;s call it the Flash Development Platform&#8211; is so multiple in languages, development tools, delivery platforms, &#8216;enterprise solutions&#8217;, and little guy gotchas&#8211;and the Flash IDE in CS4 and, to a slightly lesser [...]]]></description>
			<content:encoded><![CDATA[<p>Yes a report from the cloudy murk that is the Flash and ActionScript development environment.</p>
<div id="attachment_1262" class="wp-caption alignleft" style="width: 310px"><a href="http://www.adobe.com/flashplatform/" target="_blank"><img class="size-full wp-image-1262 " src="http://netpoetic.com/wp-content/uploads/2010/05/flashplatform.gif" alt="" width="300" height="222" /></a><p class="wp-caption-text">In a solar system Flashed and sunned on the rock of human affairs</p></div>
<p>Because, you see, the Flash and ActionScript development environment&#8211;let&#8217;s call it the <a href="http://www.adobe.com/flashplatform/" target="_blank">Flash Development Platform</a>&#8211; is so multiple in languages, development tools, delivery platforms, &#8216;enterprise solutions&#8217;, and little guy gotchas&#8211;and the Flash IDE in CS4 and, to a slightly lesser extent, in CS5, is so crawlingly slow concerning code editing, compilation, and debugging&#8211;that even the little guy is forced to look outside the Flash IDE for coding and debugging tools that don&#8217;t almost forbid creativity, because the CS4 and CS5 Flash IDE does, concerning editing code, compiling, and debugging it.</p>
<p>So much ado over the capabilities of ActionScript 3.0&#8211;and it is a marvelously powerful language for intermedia. For instance, it&#8217;s possible to make performance instruments in which microphone data can be subject to analysis either by amplitude (volume) or by frequency distribution&#8211;or both&#8211;and the sound itself can be processed down to the level of the sample, altering the sound, repeating it, changing the pitch, filtering the sound on the fly, and reacting visually as well to these various analyses of the microphone data.</p>
<p>This sort of relatively granular and extensive audio capability is years ahead of, say, HTML. The much-vaunted HTML 5 audio API merely allows developers to create video-like controls for audio files embedded in web pages. HTML 5 audio capabilities are as bare-bones as they could possibly be. But, then, we&#8217;re currently at Flash 10.1. Why wouldn&#8217;t something that has gone through 10 full development cycles be miles beyond something that has undergone 5 full development cycles? Flash does roughly one development cycle per year. Let&#8217;s say it takes HTML about 5 years to go from, say, HTML 4 to HTML 5. Do the math. That puts Flash about 25 years ahead of HTML. And that is a somewhat conservative estimate.</p>
<p>But, yeesh, getting at that amazing ActionScript 3.0 functionality and getting proficient with it is an incredible handful. Not so much the ideas as handful just the difficulties of the coding environment plus the multiple-tome volumes of &#8216;basic ActionScript programming methodologies&#8217;.</p>
<p>But wait. There&#8217;s more clouds. Consider the mysteries of <a href="http://www.adobe.com/products/air/" target="_blank">AIR</a>, <a href="http://www.adobe.com/products/flex/" target="_blank">Flex</a>, and <a href="http://en.wikipedia.org/wiki/MXML" target="_blank">MXML</a>. You see, Adobe is betting on two competing horses in their Flash-related development tools. AIR is an Adobe development platform that supports HTML+JavaScript+CSS+SQL+XML applications. Those nasty HTML 5 applications which have been the subject of a great debate concerning Flash vs. HTML 5. Such AIR  applications can be deployed to the web, and play in the browser, or as standalone applications that do not need a browser; they can run on the desktop on their own. Or on a variety of hand-held devices. And Flash ActionScript projects can also be developed under the AIR platform to be deployed in the same ways.</p>
<p><span id="more-1259"></span></p>
<p>Plus, they can be deployed to a variety of devices&#8211;including the iPhone. But Apple has forbidden Flash applications on its devices such as the iPhone and the iPad. So here we have more cloud. Development hindered and advanced in odd, competitive  thrusts that seek to open development possibilities while also excluding the corporate competition&#8217;s own advances, products, and developers from deployment and hence competition for hearts, minds, allegiance, and financial participation in the economy defined by, say, the iPhone+iPad user-base.</p>
<p>Adobe has decided that its development tools and platforms need to support both Flash applications and applications developed without Flash whatsoever. If Flash goes under, they still have the other horse. Even Adobe is developing with the possibility of the end of Flash in mind. Of course, Adobe would say</p>
<p style="padding-left: 30px"><em>&#8216;No, you have it wrong&#8211;it&#8217;s not a matter of improving odds of corporate survival by putting two independent horses in the race but, rather, a matter of developing platforms that take advantage of what both can offer either together or separately, at times.&#8217; </em></p>
<p>Uh, right. That&#8217;s true. They would also point out that</p>
<p style="padding-left: 30px"><em>&#8216;,,,other development corporations, such as Microsoft, support quite a few programming languages, development tools, yada yada because the notion of a monolithic, programming language monoculture  just is not feasible, desirable, practical, is not flexible enough to deliver  the goods these days that need to be delivered across platforms. And even, on a given platform, requirements are diverse enough to necessitate the existence of multiple languages and, consequently, tools.&#8217;</em></p>
<p>Yes, they&#8217;d say all that. And it would be true. But, still, it comes as a bit of a shock to Flash developers to see the platform complicated&#8211;though broadened&#8211;in so dramatic a way. Several of the artists I&#8217;ve spoken with who use Flash are still using CS3, where ActionScript 2.0, so different from ActionScript 3.0, is the language of use, and the Flash IDE is the single development environment.</p>
<p>Have I entered at the end of the horse race?? Has Flash &#8216;lost&#8217;? Well, let&#8217;s just say that the Flash platform has been transformed into one in which complex applications can be developed&#8211;and that is where Adobe is putting the money into Flash. Into enterprise-level application development, not the sorts of things that artists have developed in Flash for years.</p>
<p>They didn&#8217;t call it Babel for nothing.</p>
<p>Where does this leave artists, concerning Flash? Well, there are tools, such as <a href="http://www.adobe.com/products/flashcatalyst/" target="_blank">Flash Catalyst</a>, which are emerging. Catalyst promises interesting Flash projects with little or no coding. It&#8217;s sufficiently new, however, that no one knows much about it! But wait&#8211;there&#8217;s more. Catalyst is interoperable with <a href="http://www.adobe.com/products/flashbuilder/" target="_blank">Flash Builder</a>, which is more a tool for the developers, the programmers, and a way for them to work (er presumably &#8216;productively&#8217;) with the designers. More enterprise-level tool design.</p>
<p>And let&#8217;s not forget the third-party Flash development tools such as <a href="http://www.flashdevelop.org/wikidocs/index.php?title=Main_Page" target="_blank">FlashDevelop</a> (a code editor), <a href="http://www.fdt.powerflasher.com/developer-tools/fdt-3/home/" target="_blank">FDT</a> (a code editor + project management tool (+debugger in the &#8216;enterprise&#8217; version)) and <a href="http://demonsterdebugger.com/" target="_blank">DeMonster Debugger</a> (a run-time debugger). These third party products were made to compensate for the truly dreadful Flash IDE concerning the speed of code editing, compilation, and debugging. And to offer coding environments where one may do one&#8217;s ActionScript, JavaScript, and MXML coding/debugging.</p>
<p>Let&#8217;s just end this murky report from the billowing expansive clouds of Flash-related development by noting that Web development in the current, expanding, shifting seas of computer languages, methodologies, platforms, standards (and lack thereof), and whatnot is enough to choke an ox. And I haven&#8217;t even talked about Flex or MXML. But I think I&#8217;ll spare us both!</p>
<p>Say what you will of Director, but it was never uh <em>lucky </em>enough to get the full <em>corporate </em>development platform treatment and remains a tool largely for <em>individuals </em>working on projects, rather than corporate armies of developers and designers working with huge databases and so on. Which is to say it remains a tool that caters quite well to artists. At the expense of its continued existence, possibly. Ah, well, there we have &#8216;progress&#8217;. Corporate progress. But the new learning curves are hell for artists.</p>
<p>You&#8217;ve heard the expression &#8216;the outer rings of hell&#8217;. Well, if you visit <a href="http://www.adobe.com/flashplatform/" target="_blank">the &#8216;solar system&#8217; graphic linking this article to the &#8220;Adobe Flash Platform&#8221;</a>, you see that the &#8216;solar system&#8217; they depict is actually more like a business model than a solar system (or the Infernoesque rings of hell?). The outer ring consists of business partners that form a ring labeled by Adobe &#8220;Ecosystem&#8221;. The inner rings are labeled &#8220;Technologies&#8221; and &#8220;Run Times&#8221;.  The diagram shows you <strong><em>your place</em></strong> in the &#8216;solar system&#8217; that is the Adobe Flash Platform. Can&#8217;t find your place in the solar system?????? Oh, <em>well</em>, that <em>is</em> unfortunate. Perhaps you have been banished to the very outer and, as yet, undepicted rings of this increasingly corporatized development platform. Don&#8217;t tell me you don&#8217;t want to write an app the size of FaceBook. Get to work on it you hideous shade. Write an enterprise solution, monetize your software, earn your place in the solar system that is the Adobe Flash Platform, iHell.</p>
<p>Enough for one night of this report from the cloud. Time to sleep. Where is my cloudy pillow??? Good night??? AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH IIIIIIIIIIIIIIIIII&#8217;MMMMMMMMMMMMMMM FAAAAAAAAAAAAAAAAAAAAAAAAAAAAALLLLLLLLLLLLLLIIIIIINNNNNNNNNNNNNNNNNGGGGGGGGGGG. Somebody&#8212;&#8211;ANYBODY&#8212;&#8211;ANYBODY&#8212;&#8212;-WAKE ME UPPPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</p>
<p>ja<br />
<a href="http://vispo.com" target="_blank">http://vispo.com</a></p>
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		<title>Learning Flash</title>
		<link>http://netpoetic.com/2010/04/learning-flash/</link>
		<comments>http://netpoetic.com/2010/04/learning-flash/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 13:29:08 +0000</pubDate>
		<dc:creator>Jim Andrews</dc:creator>
				<category><![CDATA[-NP-Announcements/News]]></category>
		<category><![CDATA[Jim Andrews]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1205</guid>
		<description><![CDATA[I decided to try to learn Flash. I&#8217;ve been using Director for most of my intermedia work since 1999, though I also do some stuff just in JavaScript. The last couple of versions of Director (11 and 11.5) have been terrible. Jig Sound doesn&#8217;t work in Director 11.5. They&#8217;ve screwed up the audio somehow. The [...]]]></description>
			<content:encoded><![CDATA[<p>I decided to try to learn Flash. I&#8217;ve been using Director for most of my intermedia work since 1999, though I also do some stuff just in JavaScript.</p>
<p>The last couple of versions of Director (11 and 11.5) have been terrible. Jig Sound doesn&#8217;t work in Director 11.5. They&#8217;ve screwed up the audio somehow. The development of Director itself is now being done in India. I expect they&#8217;re being set up to fail. Adobe has no idea what to do with Director. It should be sold to a company that would develop it  properly. But Adobe wouldn&#8217;t want the competition with Flash. A pity. Flash has pretty much caught up with and, in most ways, eclipsed Director. So I&#8217;m going to give Flash a go.</p>
<p>Christine Wilks helped me with suggesting some books. I have &#8216;Essential ActionScript 3.0&#8242; by Colin Moock and will soon have &#8216;ActionScript 3.0 Bible&#8217;. I also bought &#8216;Flash Builder 4 and Flex 4&#8242;. And then there&#8217;s the online &#8216;ActionScript 3.0 Language Reference&#8217; and the &#8216;ActionScript 3.0 Developer&#8217;s Guide&#8217; and &#8216;Developing Adobe® AIR 1.5 Applications with HTML and Ajax&#8217;&#8230; and on and on.</p>
<p>A bit intimidating but I&#8217;m on about page 300 of &#8216;Essential ActionScript 3.0&#8242;. No where near yet doing anything creative with it, but I&#8217;ve done some testing out of making small programs in the Flash IDE and small AIR apps in DreamWeaver and am using an ActionScript editor called FlashDevelop. Which is much faster than the code editor in Flash.</p>
<p>Basically, at the moment, I&#8217;m just wading through the first part of &#8216;Essential ActionScript 3.0&#8242;. OOP, Namespaces, Interfaces, Garbage collection, and other thrilling topics.</p>
<p>But just wait. Before a year has passed, I hope to have something good for you done with ActionScript.</p>
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