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	<title>netpoetic.com &#187; -NP-Experiments</title>
	<atom:link href="http://netpoetic.com/category/net-poetic-experiments/feed/" rel="self" type="application/rss+xml" />
	<link>http://netpoetic.com</link>
	<description>exploring digital poetry and electronic literature</description>
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		<title>#feralC _S1&#124;E1 Session 2 Secondary Char Summary_</title>
		<link>http://netpoetic.com/2010/07/feralc-_s1e1-session-2-secondary-char-summary_/</link>
		<comments>http://netpoetic.com/2010/07/feralc-_s1e1-session-2-secondary-char-summary_/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 23:48:03 +0000</pubDate>
		<dc:creator>netwurker</dc:creator>
				<category><![CDATA[-NP-Creative/Artworks]]></category>
		<category><![CDATA[-NP-Experiments]]></category>
		<category><![CDATA[Mez Breeze]]></category>
		<category><![CDATA[authors/artists]]></category>
		<category><![CDATA[#feralC]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[e-literature]]></category>
		<category><![CDATA[hyperliterature]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[literature]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[poetry]]></category>
		<category><![CDATA[socumentary]]></category>
		<category><![CDATA[transliteracy]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1487</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://netwurker.net/2010/07/s1e1-session-2-secondary-char-summary/"><img class="aligncenter size-large wp-image-1503" src="http://netpoetic.com/wp-content/uploads/2010/07/Sec_Char_Summary_23-1024x551.jpg" alt="_S1|E1 Session 2 Secondary Char Summary_ is now live" width="553" height="298" /></a></p>
<p style="text-align: center">
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		<title>Noise!2010 @ Ontological-Hysteric Theater: Poetics of Media Communication</title>
		<link>http://netpoetic.com/2010/06/noise2010-ontological-hysteric-theater-poetics-of-media-communication/</link>
		<comments>http://netpoetic.com/2010/06/noise2010-ontological-hysteric-theater-poetics-of-media-communication/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 16:35:44 +0000</pubDate>
		<dc:creator>Judd Morrissey</dc:creator>
				<category><![CDATA[-NP-Announcements/News]]></category>
		<category><![CDATA[-NP-Creative/Artworks]]></category>
		<category><![CDATA[-NP-Experiments]]></category>
		<category><![CDATA[-NP-Reviews]]></category>
		<category><![CDATA[Judd Morrissey]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1435</guid>
		<description><![CDATA[I had the privilege, with collaborator Mark Jeffery, of participating in the exceedingly rich and diverse marathon-style event Noise!2010 at the Ontological-Hysteric Theater in NYC on June 26. I am including here a link to Danny Snelson&#8217;s beautifully documented introduction to the poetry component that he curated. In his post on apasic-letters.com, Snelson conceptually situates [...]]]></description>
			<content:encoded><![CDATA[<p>I had the privilege, with collaborator Mark Jeffery, of participating in the exceedingly rich and diverse marathon-style event Noise!2010 at the Ontological-Hysteric Theater in NYC on June 26. I am including here a link to Danny Snelson&#8217;s beautifully documented introduction to the poetry component that he curated. In his post on apasic-letters.com, Snelson conceptually situates poetry within media communication theory as STN ratio, rat/parasite in the house of noise.</p>
<p><a href="http://aphasic-letters.com/noise/">http://aphasic-letters.com/noise/</a></p>
<blockquote><p>Noise! 2010 is a one-day, marathon event, featuring a staggering array of artists and works including performance, sound, moving image, language, and culinary craft.</p>
<p>This year, curators Caspar Stracke, Danny Snelson, and Tianna Kennedy contribute an exciting and expansive approach to the event&#8217;s theme—mapping signal innovation, distortion, and destruction from the historical avant-garde to contemporary media art practitioners.</p>
<p>Noise! 2010 will mark the conclusion of free103point9&#8242;s organizational residence at the Ontological; join us on Saturday, June 26 to celebrate what has been an extraordinary partnership since 2006. Noise! 2010 is presented in association with the Ontological-Hysteric Incubator. </p></blockquote>
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		<title>Haunts: Place, Play, and Trauma</title>
		<link>http://netpoetic.com/2010/06/haunts-place-play-and-trauma/</link>
		<comments>http://netpoetic.com/2010/06/haunts-place-play-and-trauma/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 14:34:00 +0000</pubDate>
		<dc:creator>Mark Sample</dc:creator>
				<category><![CDATA[-NP-Experiments]]></category>
		<category><![CDATA[-NP-Theory/Critical]]></category>
		<category><![CDATA[digital literature]]></category>
		<category><![CDATA[Foursquare]]></category>
		<category><![CDATA[geolocation]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[pedagogy]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1388</guid>
		<description><![CDATA[["Haunts: Place, Play, and Trauma" originally appeared at samplereality.com. Because it deals with new media and storytelling, it seems appropriate to share with the netpoetic community.] Foursquare and its brethren (Gowalla, Brightkite, Loopt, and so on) are the latest social media darlings, but honestly, are they really all that useful? Sharing your location with your [...]]]></description>
			<content:encoded><![CDATA[<p><em>["Haunts: Place, Play, and Trauma" originally appeared at <a href="http://www.samplereality.com/2010/06/01/haunts-place-play-and-trauma/">samplereality.com</a>. Because it deals with new media and storytelling, it seems appropriate to share with the netpoetic community.]</em></p>
<p>Foursquare and its brethren (Gowalla, Brightkite, Loopt, and so on)  are the latest social media darlings, but honestly, are they really all  that useful? Sharing your location with your friends is not very  compelling when you spend your life in the same four places (home,  office, classroom, coffee shop). Are these apps really even <em>fun</em>?  Does becoming the Mayor of a <a href="http://foursquare.com/venue/677464">Shell</a> filling station or  earning the Crunked badge for checking into four different airport  terminals on the same night* count as fun? I hope not. In truth, <a href="http://twitter.com/samplereality/statuses/8233069460">making fun   of Foursquare</a> is more fun than actually using Foursquare.</p>
<p><em>*The Crunked badge is for checking into four separate locations  during a single evening. They don’t all have to be airport terminals.  That’s just my own quirk.</em></p>
<p style="text-align: center"><em><img class="aligncenter" src="http://www.samplereality.com/wp-content/uploads/2010/05/Crunked-450x179.jpg" alt="" width="450" height="179" /></em></p>
<p>Aside from the free chips I got  for checking into a <a href="http://foursquare.com/venue/46542">California  Tortilla</a>, the only redeeming value of these geolocation apps is  that they offer the slightest glimmer&#8212;<em>a glimmer!</em>&#8212;of creative  and pedagogical use. While some of the benefits of geolocation have been  immediately seized upon by museums and historians&#8212;think of the  partnership between <a href="http://techcrunch.com/2010/04/22/foursquare-history-channel/">Foursquare  and the History Channel</a>&#8212;very few people have considered using  geolocation in a literary context. Even less attention has been paid to  the ways geolocation can foster critical and creative thinking. So I’ve  been pondering re-purposing Foursquare and its ilk in ways unintended  and unforeseen by their creators.</p>
<p>Following Rob MacDougall’s call for <a href="http://www.robmacdougall.org/index.php/2010/03/playful-historical-thinking/">playful  historical thinking</a>, I’ve been imagining what you could call  playful geographic thinking. Let’s turn locative media from gimmicky  Entertainment coupon books and glorified historical guidebooks into  platforms for renegotiating space and telling stories.</p>
<p>Let’s turn them into something that truly resembles play. And here  I’ll use  <a href="http://www.amazon.com/gp/product/0262240459?tag=sampreal-20">Eric  Zimmerman and Katie Salen’s concept of play</a>: <em>free  movement within a more rigid structure.</em></p>
<p>In this case, that rigid structure comes from the core mechanics of  the different geolocation apps: checking in and tagging specific places  with tips or comments. What’s <em>supposed to happen </em>is that users  check in to bars or restaurants and then post tips on the best drinks or  bargains. But what <em>can</em> <em>happen</em>, given the free  movement within this structure, is that users can define their own  places and add tips that range from lewd to absurd.</p>
<p>This is exactly what Dean Terry is doing. Along with his colleagues  and students at the <a href="http://emac.utdallas.edu/about/">Emerging   Media and  Communication</a> program at the University of Texas at   Dallas, Dean has been renaming spaces and <a href="http://www.deanterry.com/blog/index.php/location-literacy-foursquare-in-the-classroom/">making  his own places</a>. Even better, Dean and his group at the MobileLab at  UT Dallas are not only testing the limits of existing geolocation apps,  they’re <a href="http://www.placethings.com/">building one</a> of their  own.</p>
<p>I’m not designing my own app, but I am playing with the commercial  apps. And again, by <em>playing</em>,<em> </em>I mean moving freely  within a larger, more constrained structure. For instance, within my  dully named campus office building, Robinson A, I’ve created my own  space, <a href="http://foursquare.com/venue/1867417">The Office of  Incandescent Light and Industrial Runoff</a>. Which is pretty much how I  think of my office. And I’m mayor there, thank you very much.</p>
<p>Likewise, when I’m home, I often check into the <a href="http://foursquare.com/venue/3715999">Treehouse of Sighs</a>. I  have an actual <a href="http://www.flickr.com/photos/samplereality/4648624179/">treehouse</a> there, but the Treehouse of Sighs is not that one. The Treehouse of  Sighs exists only in my mind. It’s a metaphysical Hotel California. You  can check in any time you like, but you can never be there.</p>
<p>Just as evocative as creating your own space is tagging existing  spaces with virtual graffiti, which you can use to create a  counter-factual history of a place. Anyone who checks into the Starbucks  on my campus can see my advice regarding <a href="http://www.flickr.com/photos/samplereality/4732592289/">the  fireplace there</a>. Also on GMU’s campus, I’ve uncovered  Fenwick Library’s <a href="http://www.flickr.com/photos/samplereality/4733235728/">dirty  little secret</a>. And sometimes I leave surrealist tips in  public places, like this epigram in yet another airport terminal:</p>
<p style="text-align: center"><a href="http://foursquare.com/item/791648"><img class="aligncenter" src="http://www.samplereality.com/wp-content/uploads/2010/05/ZGate-450x117.jpg" alt="" width="450" height="117" /></a></p>
<p>All of this play has led me to think about using geolocative media  with my students. Next spring I’m teaching an undergraduate class called  “Textual Media,” a vague title that I’ve taken to describing as  post-print fiction. My initial idea for using Foursquare was to have  students add  new venues to the app’s database, with the stipulation  that these new venues be Foucauldian “Other Spaces”&#8212;parking decks,  overpasses, bus depots, etc.&#8212;that  stand in sharp contrast to the  officially sanctioned places on  Foursquare (coffee shops, restaurants,  bars, etc.). One of the points I’d like to make is that much of our  lives are  actually spent in these nether-places that are neither here  nor there.  Tracking our movements in these unglamorous but not  unimportant unplaces could be a revelation to my students. It might  actually be one of the best uses of geolocation&#8212;to defamiliarize our  daily surroundings.</p>
<p>I recently participated in a geolocation session at <a href="http://thatcamp.org/about/">THATCamp</a> that helped me refine  some of these ideas. We had about fifteen historians, librarians,  archivists, literary scholars, and other humanists at the session. We  broke off into groups, with the mission of hacking existing geolocation  apps for teaching or learning. I worked with  <a href="http://twitter.com/cwillifo">Christa Willaford</a> and  <a href="http://twitter.com/jenksbyjenks">Christina Jenkins</a>,  and as befits brainstorming about space, we left the windowless room,  left the building entirely, and stood out near a small field (that’s not  even on the  <a href="http://maps.google.com/maps?om=0&amp;iwloc=addr&amp;f=q&amp;ll=38.827748%2C-77.305416&amp;t=k&amp;hl=en&amp;z=18&amp;ie=UTF8">outdated  satellite image</a> of the place) and came up with the idea we  called <em>Haunts</em>.</p>
<p><em>Haunts</em> is about the secret stories of spaces.</p>
<p><em>Haunts</em> is about locative trauma.</p>
<p><em>Haunts</em> is about the production of what Foucault calls  “heterotopias”&#8212;a single real place in which incompatible counter-sites  are layered upon or juxtaposed against one another.</p>
<p>The general idea behind <em>Haunts </em>is this: students work in  teams, visiting various public places and tagging them with fragments of  either a real life-inspired or fictional trauma story. Each team will  work from an overarching traumatic narrative that they’ve created, but  because the place-based tips are limited to text-message-sized bits, the  story will emerge only in glimpses and traces, across a series of  spaces.</p>
<p>Emerge for whom? For the other teams in the class. But also for  random strangers using the apps, who have no idea that they’ve stumbled  upon a fictional world augmenting the real one. A fictional world  haunting the real one.</p>
<p>There are several twists that make <em>Haunts </em>more than simple  place-based creative writing. For starters, most fiction doesn’t require  any kind of breadcrumb trail more complicated than sequential page  numbers. In <em>Haunts</em>, however, students will need to create clues  to act as what Marc Ruppel calls <a href="http://things.wordherders.net/archives/005458.html">migratory cues</a>&#8212;nudging  participants from one locale to the next, from one medium to the next.  These cues might be suggestive references left in a tip, or perhaps  obliquely embedded in a photograph taken at the check-in point. (Most  geolocation apps allow photographs to be associated with a place;  Foursquare is a holdout in this regard, though third-party services like  <a href="http://picplz.com/">picplz</a> offer a work-around.)</p>
<p>Another twist subverts the tendency of geolocation apps to reward  repeat visits to a single locale. Check in enough times at your coffee  shop with Foursquare and you become “mayor” of the place. <em>Haunts </em>disincentivizes  multiple visits. Check in too many times at the same place and you  become a “ghost.” No longer among the living, you are stuck in a single  place, barred from leaving tips anywhere else. Like a ghost, you haunt  that space for the rest of the game. It’s a fate players would probably  want to avoid, yet players will nonetheless be compelled to revisit  destinations, in order to fill in narrative gaps as either writers or  readers.</p>
<p>The final twist is that <em>Haunts</em> does not rely only upon  Foursquare. All of the geolocative apps have the same core  functionality. This means that one team can use Foursquare, while  another team uses Gowalla, and yet another Brightkite. Each team will  weave parallel yet diverging stories across the same series of spaces.  Each Haunt hosts a number of haunts. The narrative and geographic path  of a single team’s story should alone be engaging enough to follow, but  even more promising is a kind of cross-pollination between haunts, in  which each team builds upon one or two shared narrative events, <a href="http://en.wikipedia.org/wiki/Exquisite%20corpse">exquisite  corpse</a> style. Imagine the same traumatic kernel, being told  again and again, from different points of views. Different narrative <em>and</em> geographic points of views. Eventually these multiple paths could be  aggregated onto a master narrative&#8212;or more likely, a master database&#8212;so  that <em>Haunts </em>could be seen (if not experienced) in its totality.</p>
<p>There is still much to figure out with <em>Haunts</em>. But I find  the project compelling, and even necessary. The endeavor turns a  consumer-based model of mobile computing into an authorship-based model.  It is a uniquely collaborative activity, but also one that invites   individual introspection. It imagines trauma as both private and public,  deeply personal yet situated within shared semiotic domains. It  operates at the intersection between game and story, between reading and  writing, between the real and the virtual. And it might finally make  geolocation worth paying attention to.</p>
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		<title>RC_AI</title>
		<link>http://netpoetic.com/2010/06/rc_ai/</link>
		<comments>http://netpoetic.com/2010/06/rc_ai/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 23:39:44 +0000</pubDate>
		<dc:creator>Judd Morrissey</dc:creator>
				<category><![CDATA[-NP-Creative/Artworks]]></category>
		<category><![CDATA[-NP-Experiments]]></category>
		<category><![CDATA[Judd Morrissey]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1398</guid>
		<description><![CDATA[http://www.faulttacticalnetwork.org/rcai It was only after I began working with Robert Coover in the Brown Literary Arts program in 1998 that I remembered my father commenting years earlier on Coover&#8217;s book Pinocchio in Venice; as a foremost Scholar of the Pinocchio story and its appearances throughout history in literature and media, he was impressed with Coover&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.faulttacticalnetwork.org/rcai" target="_blank">http://www.faulttacticalnetwork.org/rcai</a></p>
<p>It was only after I began working with Robert Coover in the Brown Literary Arts program in 1998 that I remembered my father commenting years earlier on Coover&#8217;s book <em>Pinocchio in Venice</em>; as a foremost Scholar of the Pinocchio story and its appearances throughout history in literature and media, he was impressed with Coover&#8217;s handling of the archive.  My father went on to write about Coover&#8217;s treatment in a co-authored book, <em>Pinocchio Goes Postmodern: Perils of a Puppet in the United States</em>.</p>
<p><a href="http://faulttacticalnetwork.org/rcai" target="_blank">RC_AI</a> consists of texts composed by myself and Dr. Thomas J. Morrissey, my father, along with several generative algorithms and loose grammars in collaboration with a substantial portion of Robert Coover&#8217;s <em>Pinocchio in Venice</em>. The panoramic text is a printed array (approximately 380,000 pixels long &#8211; or 422 feet) of variable content generated by parsing through approximately 1/2 of Coover&#8217;s novel using the author&#8217;s name as a search string.</p>
<p>RC_AI was created specifically for <em><a href="http://ai.eliterature.org/" target="_blank">ELO_AI: Archive and Innovate</a></em> the Electronic Literature Organization conference and arts program. The overall event was in part a celebration of Robert Coover who will soon retire from teaching. RC_AI was performed in the auditorium of List Art Center at Brown University with my father on June 4, 2010.</p>
<p>The piece was performed in a session with another performance-based piece using generative content by Scott Rettberg &amp; Rob Wittig (see Scott&#8217;s recent Robert Coover Infinite Lit Crit) and further Coover-specific responses from Roxanne Carter and Joe Tabbi.</p>
<p>For RC_AI, I utilized <a href="http://code.google.com/p/tesseract-ocr/" target="_blank">tesseract</a>, an open-source tool for optical character recognition, and then created a system for text processing using python&#8217;s <a href="http://www.nltk.org/" target="_blank">natural language toolkit</a>. As this is my first experiment with both tools, the implementation is basic: the former accounts for bad spelling, the latter for poor grammar (as though the puppet sold his schoolbooks for a tree of ass ears).</p>
<p>RC_AI is currently an occasional work, perhaps a work-in-progress for a later time.</p>
<p>Tested in firefox 3.5x &amp; 3.6x, Safari 4x &amp; Chrome 5.0x. Once panorama loads, click on spine title to begin &amp; work will run automatically for 7-9 minutes.</p>
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		<title>Currently on #feralC&#8230;</title>
		<link>http://netpoetic.com/2010/06/currently-on-feralc/</link>
		<comments>http://netpoetic.com/2010/06/currently-on-feralc/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 04:31:02 +0000</pubDate>
		<dc:creator>netwurker</dc:creator>
				<category><![CDATA[-NP-Creative/Artworks]]></category>
		<category><![CDATA[-NP-Experiments]]></category>
		<category><![CDATA[Mez Breeze]]></category>
		<category><![CDATA[#feralC]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[e-literature]]></category>
		<category><![CDATA[hyperliterature]]></category>
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		<category><![CDATA[new media]]></category>
		<category><![CDATA[poetry]]></category>
		<category><![CDATA[socumentary]]></category>
		<category><![CDATA[transliteracy]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1377</guid>
		<description><![CDATA[[new clues/images up at #feralC] *prepare 2 lunge_tumble after @Miss_Stressa in2 sepia+lead_grey terraced bunnyholes* http://netwurker.net/]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://netwurker.net/wp-content/uploads/2010/06/old71.jpg" alt="@Miss_Stressa Clues 1" width="591" height="307" /></p>
<p>[new clues/images up at <a title="#feralC" rel="nofollow" href="https://twitter.com/search?q=%23feralC">#feralC</a>] *prepare 2  lunge_tumble after @<a rel="nofollow" href="https://twitter.com/Miss_Stressa">Miss_Stressa</a> in2 sepia+lead_grey terraced bunnyholes* <a rel="nofollow" href="http://netwurker.net/" target="_blank">http://netwurker.net/</a></p>
<p><img class="aligncenter" src="http://netwurker.net/wp-content/uploads/2010/05/old61.jpg" alt="@Miss_Stressa Clues 2" width="591" height="478" /></p>
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		<title>Currently on #feralC [@QReada Edition]&#8230;</title>
		<link>http://netpoetic.com/2010/05/curenntly-on-feralc-qreada-edition/</link>
		<comments>http://netpoetic.com/2010/05/curenntly-on-feralc-qreada-edition/#comments</comments>
		<pubDate>Sat, 22 May 2010 14:26:03 +0000</pubDate>
		<dc:creator>netwurker</dc:creator>
				<category><![CDATA[-NP-Creative/Artworks]]></category>
		<category><![CDATA[-NP-Experiments]]></category>
		<category><![CDATA[Mez Breeze]]></category>
		<category><![CDATA[#feralC]]></category>
		<category><![CDATA[art]]></category>
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		<category><![CDATA[hyperliterature]]></category>
		<category><![CDATA[literature]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[Poetics]]></category>
		<category><![CDATA[socumentary]]></category>
		<category><![CDATA[transliteracy]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1318</guid>
		<description><![CDATA[[LET THEM EAT CACHE] [currently on #feralC]: @QReada does indeed go &#8220;feral&#8221; + starts spouting cryptic comms: &#8220;[THE WROTE WRITES ROTTINGS ON THE WALL]&#8221; + &#8220;[LARGE CHARCOAL BLACK DOG WITH SNOW WHITE SAND OOZING EYES]&#8221; + &#8220;[LET THEM EAT CACHE]&#8221; + &#8220;[SMALL SUEDE TAN CAT WITH SANDPAPER CLAWS]&#8221; etc&#8230; @pupa_mistress warns @QReada 2 stop but [...]]]></description>
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<address> </address>
<dl>
<dt><img src="http://qrcode.kaywa.com/img.php?s=8&amp;d=[LET%20THEM%20EAT%20CACHE" alt="[LET THEM EAT CACHE]" width="216" height="216" /></dt>
<dd>[LET THEM EAT CACHE]</p>
</dd>
</dl>
<p style="text-align: left">
<p style="text-align: left">[currently  on <a title="#feralC" href="http://twitter.com/pupa_mistress/feralc" target="_blank">#feralC</a>]: <a title="@QReada" href="http://twitter.com/QReada" target="_blank">@QReada</a> does indeed go &#8220;feral&#8221; + starts spouting cryptic  comms: &#8220;[THE WROTE WRITES ROTTINGS ON THE WALL]&#8221; + &#8220;[LARGE CHARCOAL  BLACK DOG WITH SNOW WHITE SAND OOZING EYES]&#8221; + &#8220;[LET THEM EAT CACHE]&#8221; +  &#8220;[SMALL SUEDE TAN CAT WITH SANDPAPER CLAWS]&#8221; etc&#8230; <a title="@pupa_mistress" href="http://twitter.com/pupa_mistress" target="_blank">@pupa_mistress</a> warns @QReada 2 stop but 2 no avail + @QReada is now suspended from the  #feralC study&#8230;[2 b cont].</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Previously on #feralC&#8230;</title>
		<link>http://netpoetic.com/2010/05/previously-on-feralc/</link>
		<comments>http://netpoetic.com/2010/05/previously-on-feralc/#comments</comments>
		<pubDate>Thu, 20 May 2010 22:30:22 +0000</pubDate>
		<dc:creator>netwurker</dc:creator>
				<category><![CDATA[-NP-Creative/Artworks]]></category>
		<category><![CDATA[-NP-Experiments]]></category>
		<category><![CDATA[Mez Breeze]]></category>
		<category><![CDATA[authors/artists]]></category>
		<category><![CDATA[#feralC]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[e-literature]]></category>
		<category><![CDATA[hyperliterature]]></category>
		<category><![CDATA[literature]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[Poetics]]></category>
		<category><![CDATA[socumentary]]></category>
		<category><![CDATA[transliteracy]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1313</guid>
		<description><![CDATA[[...over in #feralC Twitterland theres lots-a-foamin': @Miss_Stressa is incommunicado. @HUD_B is trying to help @QReada + has worked out how to decipher his/her QR code(s). @shadowmcclone is taciturn as usual. @gossama game chats 2 Shane Hinton and is concerned about the absence of @Miss_Stressa. @jr_carpenter also chats to @gossama about her suspicions that @Miss_Stressa may [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption aligncenter" style="width: 494px"><img src="http://s3.amazonaws.com/twitpic/photos/full/98509188.jpg?AWSAccessKeyId=0ZRYP5X5F6FSMBCCSE82&amp;Expires=1274395924&amp;Signature=k1cjbAkXeypkzH3rwO1HxkyVb3E%3D" alt="That House" width="484" height="709" /><p class="wp-caption-text">That House</p></div>
<p>[...over in #feralC  Twitterland theres lots-a-foamin': <a title="@Miss_Stressa" href="http://twitter.com/Miss_Stressa" target="_self">@Miss_Stressa</a> is incommunicado.  <a title="@HUD_B" href="http://twitter.com/HUD_B" target="_self">@HUD_B</a> is trying to help <a title="@QReada" href="http://twitter.com/QReada" target="_self">@QReada</a> + has worked out how to decipher  his/her QR code(s). <a title="@shadowmcclone" href="http://twitter.com/shadowmcclone" target="_self">@shadowmcclone</a> is taciturn as usual. <a title="@gossama" href="http://twitter.com/gossama" target="_self">@gossama</a> game chats 2 <a title="To tag  someone, type @ and then the friend's name" href="http://www.facebook.com/profile.php?id=42003397">Shane Hinton</a> and is concerned about the absence of <a title="@Miss_Stressa" href="http://twitter.com/Miss_Stressa" target="_self">@Miss_Stressa</a>. <a title="@jr_carpenter" href="http://twitter.com/jr_carpenter" target="_self">@jr_carpenter</a> also chats to <a title="@gossama" href="http://twitter.com/gossama" target="_self">@gossama</a> about her suspicions that <a title="@Miss_Stressa" href="http://twitter.com/Miss_Stressa" target="_self">@Miss_Stressa</a> may have been swallowed by <a title="&quot;That House&quot;" href="http://twitpic.com/1mne6c" target="_self">that house she's fascinated by</a> [<a title="House of Leaves" href="http://en.wikipedia.org/wiki/House_of_Leaves" target="_self"><em>House of Leaves</em></a>-style].  <a title="@QReada" href="http://twitter.com/QReada" target="_self">@QReada</a> is  having a hard time of it + reveals communicating isn&#8217;t pleasant: <a title="&quot;THIS HURTS&quot;" href="http://qrcode.kaywa.com/img.php?s=8&amp;d=[HUD_B%20THIS%20HURTS%20TAKES%20SO%20MUCH%20WANTED%20U%202%20C%20IF%20MY%20KITTYS%20OK]" target="_self">&#8220;THIS  HURTS&#8221;</a>. <a title="@pupa_mistress" href="http://twitter.com/pupa_mistress" target="_self">@pupa_mistress</a> has delayed Session 5 due to &#8220;technical  difficulties&#8221;&#8230;[to be continued]</p>
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		</item>
		<item>
		<title>Announcing: _feralC_ &#8211; A Socumentary</title>
		<link>http://netpoetic.com/2010/05/announcing-_feralc_-a-socumentary/</link>
		<comments>http://netpoetic.com/2010/05/announcing-_feralc_-a-socumentary/#comments</comments>
		<pubDate>Tue, 18 May 2010 09:40:34 +0000</pubDate>
		<dc:creator>netwurker</dc:creator>
				<category><![CDATA[-NP-Announcements/News]]></category>
		<category><![CDATA[-NP-Creative/Artworks]]></category>
		<category><![CDATA[-NP-Experiments]]></category>
		<category><![CDATA[Mez Breeze]]></category>
		<category><![CDATA[technoculture]]></category>
		<category><![CDATA[ARG]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[computer art]]></category>
		<category><![CDATA[e-literature]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[literature]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[online exhibition]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[poetry]]></category>
		<category><![CDATA[Pupa Mistress]]></category>
		<category><![CDATA[socumentary]]></category>
		<category><![CDATA[transliteracy]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1277</guid>
		<description><![CDATA[Announcing: _feralC_ &#8211; A Socumentary _feralC_ is a socumentary* which is textually driven by the interactions of five Twitter chars [primary characters or entities] and their Pupa Mistress (PM). The PM initially functions as a Twitter based information hub for the interactions between the chars and other contributing entities (such as yourself). These additional contributing [...]]]></description>
			<content:encoded><![CDATA[<div>
<p><span style="font-size: x-small"><strong><em><span style="font-size: medium">Announcing: _feralC_ &#8211; A  Socumentary</span><br />
</em></strong></span></p>
<p><span style="font-size: xx-small"><strong><em><a href="http://aliasfrequencies.org/" target="_blank"></a></em></strong></span></p>
<p><em><strong>_feralC_</strong></em> is a <em>socumentary<strong>* </strong></em>which is textually  driven by the interactions of five Twitter <strong>chars</strong> [primary characters or entities] and their <strong><a title="Pupa  Mistress" href="http://twitter.com/pupa_mistress" target="_blank">Pupa  Mistress</a> </strong>(<strong>PM</strong>). The PM initially functions  as a Twitter based information  hub for the interactions between  the chars and other contributing entities (such as yourself). These  additional contributing entities, or secondary chars, may or may not be  biological-based: please note that Synthetic individuals may contribute  to the project’s tweet flow. Please play nice with the Synths.</p>
<div style="text-align: center">
<div class="wp-caption aligncenter" style="width: 310px"><img src="http://netwurker.net/wp-content/uploads/2007/01/webrdyblurrr2-300x265.jpg" alt="Inquisitive #feralC Chars in Action" width="300" height="265" /><p class="wp-caption-text">Inquisitive #feralC Chars in Action</p></div>
<p style="text-align: center"><em><br />
</em></p>
</div>
<p style="text-align: left">As the five primary chars are unveiled, “audience” members are  encouraged to participate in the project’s flow by following and  responding to each individual char via Twitter. If you are  tweet-responding, please make sure to tag your tweets with the #feralC  hashtag. And be warned: if you choose to actively participate you’ll be  drawn into the narrative flow – including  <a href="http://netwurker.net/series-1-episode-1/" target="_blank">episodic  summaries</a> posted at <a href="http://netwurker.net/" target="_blank">netwurker.net</a>.  If you <em>don’t </em>want  your input to be incorporated in this fashion, please message the PM  directly or via her <a href="mailto:pupa_mistress@gmail.com" target="_blank">email</a>.</p>
<p style="text-align: left">If engagement isn’t high on your list, feel free to absorb the <a title="FeralC on Twitter" href="http://twitter.com/pupa_mistress/feralc" target="_blank">feralC  Tweet list</a> and/or blog entries and contribute via comments instead.  For  more comprehensive information on how to participate, please visit the <a title="Instructions" href="http://netwurker.net/instructions/" target="_blank">Instructions Page</a>:</p>
<p style="text-align: left">&#8220;<strong>_feralC_</strong> uses <strong><a title="Twitter" href="http://twitter.com/" target="_blank">Twitter</a></strong> as its  principle story-telling medium. If you’re not familiar with Twitter,  here’s the <a title="Twitter Glossary" href="http://help.twitter.com/entries/166337-the-twitter-glossary" target="_blank">official glossary</a> and a basic explanation&#8230;</p>
<p style="text-align: left">The _feralC_ story develops as the <strong>5 primary chars</strong> [characters] chat and interact through their tweet dialogues:</p>
<ul style="text-align: left">
<li><strong><a title="@gossama" href="http://twitter.com/gossama" target="_blank">Gossama</a></strong></li>
<li><strong><a title="@HUD_B" href="http://twitter.com/HUD_B" target="_blank">Hud Ballardrina</a></strong></li>
<li><strong><a title="@shadowmcclone" href="http://twitter.com/shadowmcclone" target="_blank">Shadow McClone</a></strong></li>
<li><strong><a title="@Miss_Stressa" href="http://twitter.com/Miss_Stressa" target="_blank">Miss  Stressa</a></strong></li>
<li><strong><a title="@QReada" href="http://twitter.com/QReada" target="_blank">Quentin Reader</a></strong></li>
</ul>
<p>The story unfolds via live Sessions where both primary chars and <strong>secondary   chars</strong> [see below] engage with each other. These <strong>Sessions</strong> normally last between 1 – 2  hours. Check the <a title="The _feralC_  Welcome Page" href="http://netwurker.net/" target="_blank">Welcome Page</a> for regular updates regarding Session times. Each Session is monitored  and recorded by the<strong> <a title="@pupa_mistress" href="http://twitter.com/pupa_mistress" target="_blank">Pupa Mistress</a></strong> – a “<em>Behavioural Augmentologist</em>” who oversees the chars  through her Twitter stream [you can also follow her updates through <a title="@pupa_mistress via  RSS" href="http://twitter.com/statuses/user_timeline/138599335.rss" target="_blank">this RSS Feed</a>]&#8230;Pupa also analyses and summarises  char [inter]actions via various blog  posts  featured on the <a title="The _feralC_ Welcome Page" href="http://netwurker.net/" target="_blank">Welcome Page</a>: these are  categorised by<strong> Series</strong>, <strong>Episode</strong> and  Session numbers&#8230;</p>
<p>As _feralC_ is dynamically designed to  incorporate audience  responses, the developing story will also be shaped by you and others  who choose to  participate [you're "secondary chars"].  Primary chars  may also respond sporadically to you – the secondary chars – outside  scheduled Session times, so don’t be shy in responding through replies  at any time. In order to become part of the dialogue and contribute to  the storyline, please make sure to tag your tweets with the <strong>#feralC</strong> hashtag if contributing via Twitter. If you’re not a Twitter user you  can still participate via comments on <a href="http://netwurker.net/" target="_blank">this blog</a> [please still include  the text "#feralC" in your comment if you're directly addressing or  responding to a char] or <a href="mailto:pupa_mistress@gmail.com" target="_blank">email  the PM</a> with questions or contributions.</p>
<div class="wp-caption aligncenter" style="width: 297px"><img src="http://netwurker.net/wp-content/uploads/2010/04/feralCintro-287x300.jpg" alt="#feralC Chars" width="287" height="300" /><p class="wp-caption-text">#feralC Chars</p></div>
<p style="text-align: left">An easy way to passively follow all 5 chars and  their collective  dialogue is to regularly check in with the <strong>_feralC_ Twitter list</strong> <a title="_feralC_ Twitter List" href="http://twitter.com/pupa_mistress/feralc" target="_blank"> found  here</a>. You can also search for updates on the project via Twitter by  typing in “#feralC” into the Search bar. There are <strong>various clues</strong> peppered throughout the project that are <a title="Alternate Reality  Game" href="http://en.wikipedia.org/wiki/Alternate_reality_game" target="_blank">designed be pieced together</a> to develop the story.  Please actively question the chars and openly speculate regarding how  these elements fit and shape the storyline. There’ll also be elements  that you’ll encounter during _feralC_ that  incorporate <a title="What Is Augmented Reality?" href="http://www.howstuffworks.com/augmented-reality.htm" target="_blank">Augmented Reality</a> and <a title="QR Codes" href="http://en.wikipedia.org/wiki/QR_Code" target="_blank">QR Code</a> technology.</p>
<p style="text-align: left">Please be patient while the story unfolds: the  project is designed to  progress over the<strong> long term</strong>. Most of all, be curious,  search for clues and enjoy delving into the _feralC_ world: the chars  [well at least *most* of them] don’t bite&#8230;&#8221;</p>
<p style="text-align: left"><strong><em>Commissioned   by: <a href="http://www.arnolfini.org.uk/" target="_blank"> Arnolfini</a>.  Hosted by <a href="http://aliasfrequencies.org/" target="_blank">Alias   Frequencies</a>.<a href="http://aliasfrequencies.org/" target="_blank"><br />
</a></em></strong></p>
<p style="text-align: left"><strong><em>—————————————————————————————————————————–</em></strong></p>
<p style="text-align: left"><span style="font-size: xx-small"><strong><em><em>*</em> “A  “socumentary”  is an entertainment form that merges Choose Your Own Adventure  /Alternate Reality Drama/Social Game and Social Networking conventions.  The result is a type of synthetic mockumentary that exists entirely  within social media formats.</em></strong></span></p>
</div>
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		</item>
		<item>
		<title>common practice/language</title>
		<link>http://netpoetic.com/2010/05/common-practicelanguage/</link>
		<comments>http://netpoetic.com/2010/05/common-practicelanguage/#comments</comments>
		<pubDate>Tue, 18 May 2010 09:29:26 +0000</pubDate>
		<dc:creator>netwurker</dc:creator>
				<category><![CDATA[-NP-Announcements/News]]></category>
		<category><![CDATA[-NP-Calls For Work]]></category>
		<category><![CDATA[-NP-Creative/Artworks]]></category>
		<category><![CDATA[-NP-Experiments]]></category>
		<category><![CDATA[-NP-Theory/Critical]]></category>
		<category><![CDATA[Mez Breeze]]></category>
		<category><![CDATA[Calls]]></category>
		<category><![CDATA[e-literature]]></category>
		<category><![CDATA[hyperliterature]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Journal publication/ New release]]></category>
		<category><![CDATA[new media]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[Poetics]]></category>
		<category><![CDATA[poetry]]></category>
		<category><![CDATA[transliteracy]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1280</guid>
		<description><![CDATA[common practice/language Texts by mez breeze 3 June, 5pm-8pm Reading Room in Arnolfini and online at http://automatist.net/deptofreading/wiki/pmwiki.php/CommonPractice contact common_practice on Skype to join the session (next sessions: 24 June, 9 and 30 September) Italo Calvino said &#8216;the storyteller explored the possibilities implied in his own language by combining and changing the permutations of the figures [...]]]></description>
			<content:encoded><![CDATA[<h3><span style="text-decoration: underline"><em><strong>common practice/language</strong></em></span></h3>
<p><em>Texts by mez breeze</em></p>
<p>3 June, 5pm-8pm<br />
Reading Room in Arnolfini and online at<br />
<a href="http://automatist.net/deptofreading/wiki/pmwiki.php/CommonPractice" target="_blank">http://automatist.net/deptofreading/wiki/pmwiki.php/CommonPractice</a><br />
contact common_practice on Skype to join the session<br />
(next sessions: 24 June, 9 and 30 September)<br />
Italo Calvino said &#8216;the storyteller explored the possibilities implied  in<br />
his own language by combining and changing the permutations of the  figures<br />
and the actions, and of the objects on which these actions could be  brought<br />
to bear&#8217;. It is by following this principle that common practice will  start.</p>
<p>The first session will open with <a title="mez breeze" href="http://unhub.com/netwurker" target="_self">mez breeze&#8217;s</a> mezangelle poems, written  in a<br />
blend of code and language, and we will be practising a simultaneous<br />
reading/writing reworking of these texts to experience their  language-code<br />
operations during the event.</p>
<p>common practice is a reading group that uses Wiki and Skype to perform a<br />
Calvino-style manipulation of texts. Through unpredictable cobbling  together<br />
of texts, poetry, people, code, language, Wiki, chat, conversations etc.  we<br />
will co-produce untagged and free style body/ies of knowledge.</p>
<p>The reading groups that make up common practice will take place in June  and<br />
September. You are invited to read, write, tinker with and intervene in  the<br />
literary and theoretical texts and poetry together with others through  the<br />
simple-to-use online tools. You can join us in the Reading Room at  Arnolfini<br />
or online and via Skype (contact: common_practice).</p>
<p>common practice references the widespread and increasingly familiar  activity<br />
of using online tools in everyday to communicate, contact, work,  socialise,<br />
play, research, be entertained etc. The practice embodies the curiosity  to<br />
experience ways in which human and machine skills and abilities perform<br />
together.</p>
<p>More importantly, however, common practice also refers to the fact that  it<br />
is done in common &#8211; together with others. Thus it is social space of<br />
knowledge materialised through co-labour, codeworking and language.  Anxiety,<br />
concern and conflict might be part of the practice in the same way that<br />
curiosity, hospitality and kindness are hoped for. This is practice in  flux,<br />
nomadic practice that exists in the common. Knowledge and experiences<br />
generated during the session will be captured by its users.</p>
<p>common practice is a series of curated events initiated by Magda<br />
Tyzlik-Carver, hosted by the Reading Room in Arnolfini, and online by<br />
Department of Reading<br />
<a href="http://automatist.net/deptofreading/wiki/pmwiki.php/CommonPractice" target="_blank">http://automatist.net/deptofreading/wiki/pmwiki.php/CommonPractice</a> and<br />
project.arnolfini  <a href="http://project.arnolfini.org.uk/?t=5" target="_blank">http://project.arnolfini.org.uk/?t=5</a> .</p>
<p>Please bring your own laptop with wireless enabled to join the common<br />
practice in the Reading Room. If you don&#8217;t have your own laptop, there  will<br />
be a common computer available to use by those without one. Wiki-page  will<br />
be also projected on the wall so it will be possible to follow the  practice.</p>
<p><strong><em>- MANUAL FOR THE COMMON PRACTICE SESSION -</em></strong></p>
<p>In order to take part in common practice all you need is an account on  Skype<br />
and a connection to the internet for the time of the session. You can  also<br />
join us in the Reading Room at Arnolfini at the time of the session.  Please<br />
bring your laptop with you.</p>
<p>The space of the session is a Skype-chat and a Wiki-page. The Wiki<br />
(<a href="http://automatist.net/deptofreading/wiki/pmwiki.php/Seisure" target="_blank">http://automatist.net/deptofreading/wiki/pmwiki.php/Seisure</a>)  contains two<br />
poems by mez breeze, each line marked by a number.</p>
<p>The Department of Reading Internet System (doris) connects the chat and  the<br />
pool directly. doris listens to the chat, records all entries and allows  for<br />
manipulation of the poems directly through the chat. In this session we  will<br />
make use of the module [getput]. This module consists of two commands,<br />
namely [get], which allows to get any one of the lines from the poems<br />
directly to the chat; and [put], which allows to put any entry of the  chat<br />
into any one of the numbered lines on the Wiki.</p>
<p>To get any line from one of the poems into the chat, write: &#8220;get 1&#8243; or  &#8220;get<br />
6&#8243; depending on which section you want to get the line from. The text  will<br />
not be deleted on the Wiki, but can be altered in the chat and replaced<br />
later on by using the command &#8220;put&#8221;. In between the two poems is an  empty<br />
column that can as well be addressed by the commands [get] and [put] via  the<br />
related numbers &#8211; this will become operative during the session.</p>
<p>doris allows to modify, rewrite, edit or manipulate the poems with the<br />
command [put]. To place any entry or rewritten line into the poems,  write it<br />
in the chat, then press ENTER, and then write: &#8220;put 1&#8243; in the chat and  press<br />
ENTER again. This will place the entry in line 1 of the Wiki and  overwrite<br />
the previously given line of the poem. If you want to position an entry  in<br />
section 3 or 4 or 9 or any other, you need to change the number in the<br />
command accordingly. For example, if you want an entry to be in section  4,<br />
the command should be: &#8220;put 4&#8243;, etc.</p>
<p>There are some signs, so called markups, that allow for italic, bold and<br />
coloured text. They can be used as well through the Skype-chat, simply  in<br />
writing them along with the related entry that you would like to post on  the<br />
Wiki. In order to set an expression italic, you would have to use two<br />
apostrophes at the beginning and the end of that expression &#8211; like<br />
&#8221;italic&#8221;. When it comes to bold, just use three apostrophes  &#8221;&#8217;bold&#8221;&#8217;.<br />
It&#8217;s also possible to use colours in this reading session. The signs %  is<br />
necessary in this case, again one before the name of the colour, then  one<br />
after the name of the colour. Next comes the text and then comes another  %<br />
sign to stop the colouring. Like this: %blue%coloured-invisi.belles%.<br />
The mark-up [[&lt;&lt;]] introduces a line-break.</p>
<p>You need to refresh the Wiki-page from time to time to see the changes.<br />
Since the poems easily might interfere with the marks-ups as it plays  with<br />
quite similar signs, it can happen that you don&#8217;t necessarily get, what  you<br />
might have intended with an entry.</p>
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		<title>Andre Michelle: Audio in Flash</title>
		<link>http://netpoetic.com/2010/05/andre-michelle-audio-in-flash/</link>
		<comments>http://netpoetic.com/2010/05/andre-michelle-audio-in-flash/#comments</comments>
		<pubDate>Sun, 02 May 2010 15:12:06 +0000</pubDate>
		<dc:creator>Jim Andrews</dc:creator>
				<category><![CDATA[-NP-Experiments]]></category>
		<category><![CDATA[Jim Andrews]]></category>

		<guid isPermaLink="false">http://netpoetic.com/?p=1227</guid>
		<description><![CDATA[For those interested in audio in Flash&#8211;and audio generally&#8211;here are some interesting links concerning the work of Andre Michelle from Cologne; he seems to be the Flash audio guru. http://lab.andre-michelle.com is his &#8216;lab&#8217;. This has links to his code experiments, often in the form of audio toys. Michelle is also, I think, the lead developer [...]]]></description>
			<content:encoded><![CDATA[<p>For those interested in audio in Flash&#8211;and audio generally&#8211;here are some interesting links concerning the work of Andre Michelle from Cologne; he seems to be <em>the</em> Flash audio guru.</p>
<p><a href="http://lab.andre-michelle.com" target="_blank">http://lab.andre-michelle.com</a> is his &#8216;lab&#8217;. This has links to his code experiments, often in the form of audio toys.</p>
<p>Michelle is also, I think, the lead developer on <a href="http://audiotool.com" target="_blank">http://audiotool.com</a> , which musicians may well appreciate. Is it accurate to describe this as &#8216;online mini Reason&#8217;? I don&#8217;t know if you&#8217;ve used Reason, but you might have heard of it. Reason has lots of different virtual musical devices and effects in it that can be hooked together in various ways. And also can be hooked up to keyboards in various ways. I *think* Reason is mainly a MIDI tool. I&#8217;m not sure if MIDI is involved in <a href="http://audiotool.com" target="_blank">http://audiotool.com</a> . And I don&#8217;t know how easy it is to hook Michelle&#8217;s piece to MIDI keyboards. Reason is used by serious digital keyboardists quite extensively. AudioTool.com is a loop-based compositional piece, and is also a &#8216;patch piece&#8217; in that you can patch synth and drum and effects boxes together. There are online video tutorials at youtube (search for &#8216;audiotool&#8217;).</p>
<p>I&#8217;m learning Flash. The tool I&#8217;ve been using for my stuff, Director, is going  the way of the Dodo bird, unfortunately. So I&#8217;m trying to learn ActionScript  3, which is the Flash programming language.</p>
<p>Flash audio capabilities are  more extensive than in Director. It provides quite granular access to the  audio, down to the level of the individual sample. So it&#8217;s possible to build  stuff that reacts to the sound or changes the sound or stuff where you build  the sound yourself. It also provides such granular access to, say, microphone  input. Which makes possible creating pieces that react to live bands. Both  visually and sonically.</p>
<p>Slow going, of course, for me, but I&#8217;m slowly  starting to be at least not totally befuddled by ActionScript.</p>
<p>I  bought 3 books on ActionScript. Tomes. Like 1000 pages each. &#8216;Essential  ActionScript 3.0&#8242; by Colin Moock doesn&#8217;t say a word about audio. It&#8217;s just  on OOP (object-oriented programming) in JavaScript, and the core concepts of   ActionScript. Though it has good stuff on text in ActionScript. The   &#8216;ActionScript 3.0 Bible&#8217; has good chapters on interesting stuff like audio  and video.</p>
<p>Slow going, all of it, and much more to deal with such as  the ssssslllllloooooooowwwwwwwwww Flash scripting and debugging environment,  but I&#8217;m starting to find it interesting as opposed to impenetrable and  befuddling.</p>
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