Tag Archive for "computer art" tag

new story at webyarns.com

July 21st, 2010 by eabigelow | 4 comments

Hi, everyone– It has not been long since the last one, but there’s a new story at webyarns.com… “This Is Not A Poem” is a toy, a game, a language engine, and a poem all at the same time…. The new plaything is at http://www.ThisIsNotAPoem.com Also, in case you missed it, “My Nervous Breakdown,” released [...]

Announcing: _feralC_ – A Socumentary

May 18th, 2010 by netwurker | 0

Announcing: _feralC_ – A Socumentary _feralC_ is a socumentary* which is textually driven by the interactions of five Twitter chars [primary characters or entities] and their Pupa Mistress (PM). The PM initially functions as a Twitter based information hub for the interactions between the chars and other contributing entities (such as yourself). These additional contributing [...]

LongestPoemInTheWorld.com

August 21st, 2009 by Jim Andrews | 3 comments

Here is the author’s description: “The Longest Poem in the World is composed by aggregating real-time public twitter updates and selecting those that rhyme. It is constantly growing at ~4000 verses / day. You can see more verses by clicking the three dots at the bottom (• • •) Made by Andrei Gheorghe.” It’s interesting [...]

Ten Reasons Why I Write Digital Literature…

August 18th, 2009 by eabigelow | 4 comments

For this third in a series of ten posts on digital literature, I asked myself, as one would interrogate a terror suspect, Why do you write digital literature? At first, I choked (it was a kind of psychic water boarding), and then I came up with this…. (1) Because I like it. I like the [...]

Book by Dominic McIver Lopes: A Philosophy of Computer Art

July 21st, 2009 by Jim Andrews | 0

Dominic McIver Lopes has a book coming out in August called A Philosophy of Computer Art; info at http://www.apoca.mentalpaint.net. He teaches Philosophy in Vancouver. Nice to have a different sort of approach to these matters. A philosopher. And he talks about my piece Seattle Drift. In which the basic philosophy is ‘do me’. Which, come [...]